I like the diving mechanic and the look of the village, and the monsters feel very alive and dynamic, really cool stuff.
I'm not really into RPG/story games so I really don't know if this is normal or not but I found it pretty hard to know what to do, an indicator that something can be interacted with would be nice, as well as an in-game explanation of the story and objective.
Thank you for the compliments. The amount of time I spent on the eel's behaviour especially was probably too much. The story was planned to be given by the old man sleeping in the hut, but I ran out of time. As for indicators, I tried to make most of the tech in bright colors, so it would be easier to see, and the pickups bob up and down.
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I like the diving mechanic and the look of the village, and the monsters feel very alive and dynamic, really cool stuff.
I'm not really into RPG/story games so I really don't know if this is normal or not but I found it pretty hard to know what to do, an indicator that something can be interacted with would be nice, as well as an in-game explanation of the story and objective.
Thank you for the compliments. The amount of time I spent on the eel's behaviour especially was probably too much. The story was planned to be given by the old man sleeping in the hut, but I ran out of time. As for indicators, I tried to make most of the tech in bright colors, so it would be easier to see, and the pickups bob up and down.